Here are a bunch-a-few things.
Game Show Robot:
Go left, and bounce on the bouncie roof of Robo-Bling Boutique. Once at the roof, you will see a red toolkit. Grab it, and go back down. Go left, and go inside a building titled The Factory. Go up, and find the Crane.
Press the little green “Up” button. Make it a reasonable height;you’re Poptropican must be able to jump onto it. Keep on making it go up, and alternating sides to make it go up. When you finally get to the top, go left, and click on the computer with the glowing red dot.
Anyway, you’re Poptropican will put in a code onto the computer, and an obstacle blocking a passage will open. Go through it, and use you’re toolkit. With you’re screwdriver, click and hold on each of the screws, and turn left. Then, choose the option that is to the top left. Then, one of the workers will give you an electric fan. Go outside, and all the way to the right. As you try to enter Club Noveau Riche, a giant gold robot will tell you to fix the AC.
Grandma- Show some manners.
Brave Eye-C’mon gramma
Go inside, and talk to the owner. He’s a weird disco-looking robot.
Anyway, he’ll tell you to cool him off. So take out your electric fan, and fan him. Then, he’ll give you a quarter that says “In Holmes we trust.” This is because the robots are all following a rogue robot, Holmes. D: With your nickel, exit the club, and go all the way left. You’ll see a homeless Poptropican. Give him the nickel. And in return, he’ll give you some heat vision goggles. Go back to the club, and out on the goggles. You’ll see someone go up a shaft. Follow them by going outside and finding this window.
Go inside by using your toolkit. The Inventor will not believe you went in.*pulls collar and says Believe Me Invetor As he runs away, he will activate a mini obstacle course. Go to the highest floor, and push the record player onto the little elevator thingy. It’ll go down. You go down too, and try going right. The Inventor will drop this ball thingy on you, and you’ll fall.
Go right, to get up to the Inventor. Make sure you get to spot with a door called Roof Access.
Click on the little pass code thingy, and put on your heat vision goggles. The code is 2014. Go in the door, and then the Inventor will explain to you the truth. Apparently, Holmes’s programming went wrong. And that’s why he wants you to take over the world. You’ll get a helicopter, and time for game shows! Use your Jet Remote Control.
Note: These can be done in a different order. But I’m doing it in the order it is in.
Land in Istanbul, and go right. When you see a sign saying “Site under repair. Do not pass!”, go ahead and pass. Talk to the guy that looks like a construction worker.
Okay, you have to move the second to the fourth. And each piece can only go on something heavier than itself. Piece 1 is the blue one on top, piece two is the long gold one, piece 3 is the beige one, and piece 4 is the gold heavy one, at the bottom. First, put piece 1 on the third base. Then piece 2 on the fourth base. Then pick up piece 1 and put it on top of piece 2. It should look like this:
Now put piece 3 on the third base. Pick up piece 1 and out it over piece 4. It should now look like this:
Now put piece 2 on piece 3, and piece 1 on piece 2. It’ll look like this:
Put piece 4 on the fourth base, and piece one on top of it. Put piece 2 on base 2. It will look like this:
Now piece 1 on top of piece 2, and piece 3 on piece four. Piece 1 on third base and piece 2 on piece 3. Finally, piece 1 on piece 2. The construction worker will be so pleased that you did it, and he’ll give you a ticket to “Scaredy Pants”. Use it. Time to show those robots you’re awesome! The first challenge, you have to get the glow stick, and get it to its place in time.
Beware the evil fishies. They shock you. Anyway, challenge 2 is Creeper Keepers. You need to grab up a creature and put it in its correct bag. After you’re done, challenge 3. You have to manage to stay balanced. Push a little harder when near a fan. Then you’re done!
Trouble in Miami! Upon landing, you’ll see two robots arguing. Go talk to the sad looking robot. Great, now you need to catch all of his prizes. Because thou art a good person. The CrazyRoboLady will throw down three prizes, each higher than the rest. To ensure a safe passage, you need to step on each window thingy, and tilt it, making a path straight to the robot.
After you successfully save all three prizes, the robot will give you a ticket for “Spin for Riches”. Use it! Spin for Riches, here we come!
Spin for Riches is pretty much Wheel of Fortune. There’s a phrase. You get to spin, and guess a letter. It’s pretty easy. If you think you know the phrase, solve it! You can also lose a turn, or get a pre-chosen letter. There are three rounds. When you’re done, call the copter.
You land on Buenos Aires, and go left all the way, until you see this big gold robot. Click on the gold rings, under the clock, and turn them. The outer ring will be ring 1. The middle ring will be ring 2. The ring in the middle will be ring 3. First, click the 1. Then the 3. Then the 2. That’s it! You’ll get a ticket for Kerplunk. Kerplunk is pretty much Wipeout. It’s extremely fun to play!
Typical Wipeout stuff. 3 awesome filled rounds! Once done, go to Moscow.
Upon arriving at Moscow, find this robot:
This challenge is a bit harder than the others.What you have to do, is guess the code for the helicopter to land. An easy way to figure it out:
First row, leave everything blue. The robot will tell you which color is correct. Second, everything yellow. Then purple. Then orange. That way you’ll get all the colors by the fifth go! The copter will land, and go talk to the robot coming out of it. Ticket for Brainiacs!
Brainiacs is very easy, if you know much about a certain subject. I, for one, picked the World of Poptropica. I know my villains, my places, my islands. After getting all the answers answered, pick your second best subject. If you find it harder than you thought, pick something else. For the final wager, you need to calculate carefully. Think about the subject, and how much the other robots have. Then, you’re done with that game show!
When you land, talk to the BotCop. He’ll tell you to fix the electricity for their precious game show. It’s a Steamworks puzzle. Something done by thinking quick. Then you’ll get into Mr. Yoshi’s Super Terrific Challenge!
First challenge: Spell Yoshi. Just find all the letters. Cake. The second, click fast. The third, run around like you’ve been stuck in cupboard for ten years. Then, you’re done!
Ah… Time for the battle. Call on your helicopter, and go to Main Street.
You’re almost there! Except Holmes saw us and turned his back on us.
You must not be seen… Go straight right, and drop straight down, before the museum. Go down the hole to meet up with the Inventor. You’ll get a thumb drive to reprogram Holmes. Pretty much, you have to solve the puzzles now. Every time you get closer, Holmes will offer something. When you get to the main Holmes computer, put in the thumb drive, and voila! Done!